GTA SA Storyline Enhancement Mod - MixMods (2022)

Tudo o que o mod faz é muito mais do que você imagina.

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—————- Los Santos BIG SMOKE

– CJ and Smoke have additional dialogue when driving Smoke’s Perennial in the cutscene

SWEET AND KENDL

– CJ has an additional line when running towards the BMXs

– Ryder and Smoke can now comment during the scene of Sweet biking away from the Ballas Voodoo

– Ryder uses another insult at CJ during the second BMX segment

– Smoke has an extra line at the end of the mission

– Sweet, in a phonecall, warns CJ that not all members wearing green are allies

RYDER

– The yellow interior marker to the barbers now appears after driving into the red circle – TTDISA had a bug where it didn’t appear until the game gives control back to CJ

– Ryder has a new comment if CJ gets an afro haircut

– Ryder no longer calls CJ skinny if he is fat – he uses a different line as a substitute

– You are now able to move during the ‘energy’ explanation instead of having to wait through an unskippable cutscene

– Removed unnecessary camera reset after ‘energy’ text, thereby avoiding CJ being able to run around while selecting food if player was fast enough

– CJ and Ryder have extra lines when driving away from the pizza guy

TAGGING UP TURF

– Sweet can potentially say two additional lines when entering the Greenwood

– Sweet has randomized dialogue for both heading to, arriving at and escaping East Los Santos

– Sweet now moves to the drivers seat before driving off at East Los Santos

– The two Ballas members now say randomized dialogue when they notice CJ

– CJ and Sweet can have a slightly randomized ending conversation

– CJ, in a phonecall, sarcastically replies to Hernandez’s warning

CLEANING THE HOOD

– Ryder now has randomized first lines

– CJ comments on Ryder’s bat after the cutscene with B-Dup

– The drug dealer inside the Crack Den is now one of the Ballas from ‘The Introduction’ (BALLAS5)

– Ryder has several different pre-ass kicking lines

– Ryder can now say two randomized lines at the end of the mission

DRIVE-THRU

– Sweet and Smoke have different lines at the start of the Voodoo chase

– Sweet and Smoke don’t magically change seats after the drive-thru cutscene

NINES & AKS

– Smoke has new lines during the tutorial

– Emmet reacts to CJ’s shooting accuracy with appropriate comments

– Smoke and Emmet now react to CJ killing either character with randomized lines

DRIVE-BY

– Sweet has randomized dialogue in response to where they’re going

– Restored the full conversation between CJ and Ryder

– New lines from Sweet when fleeing to the spray shop have been added

SWEET’S GIRL

– A new starting conversation can play at random

– Seville Boulevard Families now have three unique models (SEV1, SEV2, SEV3)

– Extra lines for Sweet when he and his girlfriend run towards the car

– Restored a potential full conversation between CJ, Sweet and the girlfriend as well as a finished version of the vanilla one

CESAR VIALPANDO

– Everyone now comments on CJ’s performance like the dancing minigame

– The Aztecas member now invites CJ to the lowrider minigame at the end of the mission

HIGH STAKES, LOW RIDER

– Kendl has her current model instead of her beta one

– The lowriders at the race are now proper lowriders

– Cesar invites CJ around to his place which sets up the mission ‘Impounded’

IMPOUNDED

– A new mission created by Deezire which introduces the impounded mechanic of the game and develops CJ’s and Cesar’s relationship

– While this mission counts as a story mission (which means completion is needed to unlock Reuniting the Families & The Green Sabre), it does not award progress towards 100% completion (avoiding a problem where the player can get 100% completion awards before actually completing the game)

HOME INVASION

– Ryder and CJ banter when entering the truck

– CJ has an extra comment after the first conversation

– An unused conversation when arriving at the house is now played

– You now must collect four crates instead of three

– Ryder comments appropriately on the player’s progress

– Ryder explains the aspect of burglary further

– Completion of this mission now unlocks the Burglary minigame

CATALYST

– CJ and Ryder’s first lines now play when CJ is getting into the Picador, not after he starts driving

– Ryder has an extra line during the ride to the train

– Ryder has more variety in his lines during the train sequence and driving to the Pay N’ Spray

ROBBING UNCLE SAM

– Ryder has more randomized variety in his overall lines

OG LOC

(Video) GTA: San Andreas - Storyline Enhancement Mod - Mission #26 - All-Terrain Take Down

– Freddy now has a unique Vagos model (FREDDY)

– Restored an unused line to CJ when getting onto the bike

– Freddy now has more taunts

RUNNING DOG

– Big Smoke now has randomized additional dialogue when tired

– After killing the Vagos gang member, you must drive Big Smoke back to his house

– Fixed Big Smoke appearing twice in the extended ending

WRONG SIDE OF THE TRACKS

– Enabled an unused conversation while driving to Unity Station

– Big Smoke has additional randomized dialogue throughout the mission

– After killing the Vagos, you must pick up a package dropped from the train

– More dialogue between Big Smoke and CJ have been added on the journey back

JUST BUSINESS

– A new line has been inserted into the first conversation

– Smoke has more randomized dialogue during the shootout

– CJ comments throughout the bike chase more often

LIFE’S A BEACH

– The partiers are more talkative

– CJ and the DJ have a quick conversation when he gets into the van

– CJ will now ring OG Loc to find out where to hide the stereo system

MADD DOGG’S RHYMES

– The guard that’s playing Driver now has more randomized lines

– OG Loc will be in his Burger Shot outfit at the end of the mission (OGBURG)

MANAGEMENT ISSUES

– The driver now comments when CJ steals the car, assuming the player doesn’t kill him

– Alan Crawford (Madd Dogg’s Manager) now has a unique model (ALAN) to match his affiliation with the Ballas, as noted in his dialogue

– Crawford is now referred by his name in text instead of ‘Madd Dogg’s Manager’

– Crawford has an additional threat during the drive to the pier

– Crawford has randomized screaming when jumping the car off the pier

HOUSE PARTY

– Sweet now sings at the end of the mission

BURNING DESIRE

– The two Vagos that arrive when the house is on fire yell at CJ

DOBERMAN

A new mission created by Deezire which has CJ perform a hit on a drug dealer called Poncho, who is being taken into custody by LSPD officer Carver

– While this mission counts as a story mission (which means completion is needed to unlock Reuniting the Families & The Green Sabre), it does not award progress towards 100% completion (avoiding a problem where the player can get 100% completion awards before actually completing the game)

GRAY IMPORTS

– Andre is now named in text when CJ is about to enter the office

– CJ and Andre exchange a conversation during the on-foot chase

ALL-TERRAIN TAKE DOWN (formerly Doberman)

– The Ballas gang members now do a different handshake in the cutscene

– Little Weasel has a unique model (WEASEL)

– Little Weasel is now named as such in text instead of ‘the grass’

LOS SEPULCROS

– Conversations have been shifted around – Sweet only talks about where they are going and Kane comes up when they reach the cemetery

– Kane is now one of the Ballas members that appears in ‘The Introduction’ (KANE)

REUNITING THE FAMILIES

– Added some missing lines to the first conversation

– Seville Boulevard and Temple Drive Families homies can be seen alongside Grove Street Families at the meeting and during the motel firefight (SEV1, SEV2, SEV3, TEM1, TEM2, TEM3)

– Kissing the hooker at full health doesn’t deplete health (this bug was due to a calculation error on Rockstar’s part and was fixed in TTDISA)

– Sweet has an extra line when CJ finds him

– Extra lines have been inserted during the final car chase

THE GREEN SABRE

– Cesar has an extra line at the end of the phone call

– Sweet and CJ have an alternate conversation

– The cops that arrive at the end of the mission yell at CJ

MISC

– Sweet calls you regularly throughout the storyline to remind you to kill any drug dealers in the area (these phonecalls were used in TTDISA to unlock ‘AWOL Angel’, but here they simply remind the player of the growing drug problem in LS)

—————- Countryside / Badlands

BADLANDS

– Carver now reappears from the mission ‘Doberman’ as the snitch (CARVER)

– Carver is named in text instead of ‘the snitch’

– Carver has unused voice lines when you attack the cabin

TANKER COMMANDER

– Extra unused dialogue has been added when CJ hooks the tanker

– Mr. Whittaker now has a unique model (MRWHT)

BODY HARVEST

– The cultists are a lot more talkative with randomized lines

KING IN EXILE

– The phone call after the cutscene is more complete

(Video) A Faithful GTA San Andreas Overhaul Using Mods

AGAINST ALL ODDS

– An unused sequence when CJ and Catalina arrive at the betting shop is now used

FAREWELL, MY LOVE

– Claude now appears properly in his car instead of Woozie

ARE YOU GOING TO SAN FIERRO

– You must now pay $10,000 to start the mission (Originally, TTDISA made you pay $25,000 which I found too expensive unless you did some serious fund-raising)

—————-San Fierro

WEAR FLOWERS IN YOUR HAIR

– The blips that appear on the radar are normal mission blips instead of the hospital and police icons

– The vans that appear throughout the mission are now black instead of different colours

– The drivers in the vans are now MIB instead of MALE01

– The Truth will now tell CJ to blow the horn for Jethro, Dwayne and Zero

– The Truth has a different line if CJ exits the Emperor

– Zero is now piloting the RC Goblin instead of the unused RC Raider

555 WE TIP

– The cop that busts the D.A. has an additional line at the end of the mission

DECONSTRUCTION

– The construction foreman has a different pedestrian model (WMYCONB) to match his dialogue

PHOTO OPPORTUNITY

– CJ has an additional line at the end of the phone call, emphasizing the urgency of the mission

– When arriving at the rooftop at Angel Pine, CJ will comment that he bought a camera

– Ryder arrives with one of the Ballas from ‘The Introduction’ (BALLAS4)

– Enabled unused voice lines and rearranged some existing ones during the photography sequence

JIZZY

– The prostitutes that you have to take to the hotel Downtown and save under the freeway now have the correct San Fierro prostitute models (SHFYPRO & SBFYPRO respectively)

– The mission text has been altered slightly to be more varied

T-BONE MENDEZ

– After the cutscene, a small scene plays where Jizzy asks CJ to get to the van

– The bikers now play some unused voice lines when arriving at the van

– Instead of taking the drugs back to the Pleasure Domes, you must now take it to the Syndicate’s dockside warehouse at Esplanade North

MIKE TORENO

– Toreno has an extra line during the drive back to the Pleasure Domes

OUTRIDER

– An unused conversation after the cutscene is now implemented

– Toreno has some extra lines when arriving at the destination

– Minor mission text changes

SNAIL TRAIL

– The reporter now has a unique model (MEDIATR)

– Mission text now refers to the ‘Target’ as the journalist

– Fixed an error where the taxi driver that picks up the reporter was a beach partier (BMYBE) instead of one of the normal cab drivers (VBMOCD)

ICE COLD KILLA

– Changed some mission text

PIER 69

– Ryder and T-Bone’s roles in the mission are swapped around – you fight Ryder on the pier and Mendez during the boat chase (the reason for this is that the animations and dialogue point to these roles; as to why Rockstar reversed them in the final product is unknown)

– Unused dialogue has been added back in such as after defeating Ryder and chasing T-Bone

TORENO’S LAST FLIGHT

– CJ has an extra line during the starting phonecall

MOUNTAIN CLOUD BOYS

– Woozie and CJ have a lot more dialogue throughout the mission, with some conversations having been restored and randomized

– Dialogue relating to the unlocked gate has been randomized

– A monologue from Woozie after killing the last Da Nang members in the car sequence now plays in its fullest

– When arriving back at Woozie’s place, CJ and Woozie have some extra dialogue

RAN FA LI

– The car that CJ has to pick up is now a Sabre instead of a Manana (seen in the GTA SA Strategy Guide)

– The destination point is now the garage next to Woozie’s apartment instead of the lockup in Esplanade North

– Changed mission text to be more clear on where to go

LURE

– The ‘Lure’ variant of the Rancher (RNCHLURE) now appears in the mission instead of the normal Rancher (this seems to either be an erroneous decision or just an oversight on Rockstar’s part, as ‘RNCHLURE’ can be spawned with cheats instead of the regular one)

– Unused lines when CJ arrives at the sawmill have now been implemented

– The Da Nang member at the end has an additional randomized line

– Mission text has been changed to look more natural

AMPHIBIOUS ASSAULT

– An unused phonecall has been implemented – upon completion of the mission, Woozie will ring CJ and invite him for a helicopter ride which sets up the next mission

THE DA NANG THANG

– CJ can say a different line after the helicopter crash

– When entering the cargo hold, an additional line from one of the Da Nang members has been added

– The Snakehead now has a unique model (SNAKEH)

– One of the prisoner refugees now has an unused model (CSOM2)

YAY KA-BOOM BOOM

– The mechanic in the bomb shop is now a Triad (TRIADB) instead of WMYMECH

(Video) GTA San Andreas - If Was Made In - Part 19

– The guards have been changed to San Fierro Rifa (SFR2 & SFR3)

– Corrected a few grammatical mistakes in the mission text

ZEROING IN

– The Uranus now has a chance to spawn a randomized license plate (1 out of 37 combinations)

TEST DRIVE

– CJ and Cesar have different lines when arriving at the car showroom

– The Elegy and Sultan now have a chance to spawn a randomized license plate each (1 out of 37 combinations)

CUSTOMS FAST TRACK

– The security guards that arrive are now the correct models (WMYSGRD)

PUNCTURE WOUNDS

– The Stratum now has a chance to spawn with a randomized license plate (1 out of 37 combinations)

– Unused lines when CJ successfully punctures the Stratum’s tyres are now used

—————-Desert

MONSTER

– An unused conversation before getting into the monster truck now plays

HIGHJACK

– Instead of taking the rig to CJ’s garage, you now must drive to Whittaker’s hauling firm in Whetstone County – Unused dialogue has been added to make this more natural

INTERDICTION

– Instead of the Leviathan you now must protect a Cargobob

BLACK PROJECT

– Randomized and unused lines for being spotted by the searchlights and stealing the jetpack has now been implemented

—————-Las Venturas

FENDER KETCHUP

– Johnny and CJ have more lines during the in-game cutscene

– Lines have been moved around and an unused conversation when the player is given control now plays

– Johnny has more lines during the drive

– Guppy and CJ have new lines when CJ arrives back at the Four Dragons Casino

EXPLOSIVE SITUATION

– The construction workers now have more new lines

YOU’VE HAD YOUR CHIPS

– Mission text has been changed to be more correct to dialogue

DON PEYOTE

– Mission text now refers to Paul and Maccer as ‘The Truth’s friends’ before meeting them

MISAPPROPRIATION

– The FBI agents now talk to CJ and react appropriately if he fires before they have noticed him

– Reverted a change from TTDISA where Andre’s model was used, instead it now uses the vanilla model (WMYBU)

THE MEAT BUSINESS

– CJ now has more lines if he manages to get himself locked in the freezer

MADD DOGG

– Changed the hobos to the proper Las Venturas models

– The EMTs that tend to Madd Dogg are now the proper Las Venturas ones instead of the Los Santos ones

– Mission text changes when driving Madd Dogg to the clinic

HIGH NOON

– An unused conversation after killing Pulaski from CJ has been added

SAINT MARKS BISTRO

– Unused lines have been added when CJ arrives at Liberty City

– Unused CJ lines and altered mission text now reveal the mafia member that you have to kill to be Marco Forelli

– After killing Marco, new lines that play when CJ is flying in the cutscene has been added

ARCHITECHTURAL ESPIONAGE

– The receptionist has some more randomized lines

KEY TO HER HEART

– Benny now has a different model (WMYVA2)

– Benny’s name is now reflected in mission text

– After arriving at Millie’s house, you now must do a unique Hot Coffee sequence where CJ spanks Millie to pleasure her

COP WHEELS

– Each time you steal a cop bike, an unused line is now played

– After stealing enough bikes, dispatch will put out an APB and dynamically describe CJ’s appearance

– The cop biker models now use the unused Las Venturas model (LVPDM1)

BREAKING THE BANK AT CALIGULA’S

– The cop biker disguises are now the proper Las Venturas models (LVPDM1)

– More variety in dialogue has been peppered throughout the mission

– An extra line when CJ uses the keycard is now used

– Zero can say a randomized line when directing CJ to the backup generator room

– Two new lines from CJ and Zero respectively now play when the power goes out

– CJ has a quip when opening the garage door

– Zero now has some more lines when talking about Berkley

– During the journey back to the generator room, Zero slips about telling Berkley earlier in unused lines

—————-Return to Los Santos

A HOME IN THE HILLS

– Big Poppa now has a unique model (POPPA)

(Video) GTA San Andreas - If Was Made In - Breaking the Bank at Caligula's - Part 17

VERTICAL BIRD

– More unused lines from CJ when he’s driving the boat towards the carrier

HOME COMING

– Sweet throws insults whenever you kill the crack dealers in Grove St.

CUT THROAT BUSINESS

– A potential new line can play when approaching the video shoot location

– The Vortexes now has predefined colours instead of spawning each time with random ones

BEAT DOWN ON B DUP

– Unused lines play when going to B Dup’s apartment, arriving at and after taking over Glen Park

– If you take over a certain amount of territory before playing the mission, Sweet will instead trust CJ to take Big Bear to the hospital

– The requirement to unlock this sequence is now lowered from 34 to 20 percent of all territories taken over (34 percent is the same value to also unlock ‘End of The Line’, which I personally found to be a bit redundant)

GROVE 4 LIFE

– New lines can play after the initial conversation

RIOT

– Rearranged some lines and some new one can play at random

LOS DESPERADOS

– Cesar’s homies Sunny, Hazer and Gal now have unique models (SUNNY, HAZER, GAL)

– A new line has been inserted when meeting Cesar’s homies at Unity Station

– New lines when attacking the Vagos have been added

– The alleyway sequence has more lines attached

END OF THE LINE

– During the drive to Smoke’s Crack Palace, a new line has been inserted

– Reverted the SLUT change to BFYPRO from TTDISA

– Tenpenny now uses the SPAS-12 shotgun in the in-game cutscene for consistency

– After his defeat, Big Smoke now drops a SPAS-12 instead of an AK47 for consistency (I originally had his boss fight use the SPAS-12 as well, but it ramped up the difficulty too much)

– New lines can now play during the Fire Truck chase

—————-Side Missions

BOAT SCHOOL

– The Boat School now has an intro similar to Driving School and Bike School using unused voice lines

BURGLARY

– Fixed Burglary side mission corrupting the missions attempted stat

VIGILANTE

– Readded Deezire’s features such as a checkpoint system

– Changed the number of levels required to complete the mission back to 12

– The checkpoint now kicks in at level 6

– The Police Station is now marked as a radar blip just in case the player needs to procure another police car

FIREFIGHTER

– Readded Deezire’s features such as a checkpoint system and a time penalty for fatalities

– Changed the number of levels required to complete the mission back to 12

– The checkpoint now kicks in at level 6

– Reverted the red siren blips to normal behaviour, as it made it hard to tell whether a car is above or below you

PARAMEDIC

– Readded Deezire’s features such as a checkpoint system

– Changed the number of levels required to complete the mission back to 12

– The checkpoint now kicks in at level 6

– Hospitals are now marked with a radar blip

BASKETBALL

– CJ now plays animations when landing or missing a shot from a distance

GYM BIKE

– CJ now plays an animation when finishing up

– CJ pants when changing speeds on the bike

POOL

– Implemented Deezire’s version of pool – wins or losses are now recorded in your stats

– A basic two player version can be played

NRG-500 STUNT CHALLENGE

– Implemented a fix by Deezire that fixes a problem with the Missions Attempted stat

– You now must have a certain amount of bike skill to start the mission

GIRLFRIENDS

– Hot Coffee has now been re-enabled for all girlfriends

– If the two-timing event occurs, the girlfriend’s car will now have the appropriate license plate

—————-Misc

– Fixed the bug that disabled the basketball and gym activities when saving at Madd Dogg’s Mansion

– Barber and tattoo shops are unlocked in sequential order when opening up a new city like the clothes stores

– The airport radar dishes now spin like in Vice City

– The lighthouse at Santa Maria Beach now lights up at night time

– Adrenaline pickups now spawn around the map

– The Police Maverick (POLMAV) now spawns correctly at the SFPD helipad

– The News Chopper (VCNMAV) now spawns at Los Santos International Airport

– If wasted or busted during a mission, you can now take a taxi back to the mission giver

– Certain interiors like Colonel Fuhrburger’s and Jefferson Motel are now locked from the start and unlocked when finishing the correct missions

(Video) GTA: San Andreas - Storyline Enhancement Mod - Mission #65 - Monster

– Catalina now has a proper Buffalo spawn with a customized license plate

Se você quiser zerar o jogo novamente, eu recomendo jogar com este mod instalado! Você terá uma campanha com literalmente centenas de novos detalhes.

WARNING: DON'T DOWNLOAD AS THERE ARE SO MANY ISSUES You could also call this 'Things To Do In San Andreas: Lite Edition' Storyline Enhancement Mod aims to expand the main storyline in San Andreas with many dialogue, text and model tweaks for the purposes of fleshing out relationships, atmosphere ...

Wingman. Wingman. Wingman. Wingman. Chief Vision™ Alterer Best Modder of the Decade 2019 Most Respected Member of the Decade 2019 Best Conversion 2017 Contribution [Liberty City Stories: PC] Most Helpful in Modding 2017 Most Helpful [Modding] 2016 Contribution Award [Mods] Best Script/Plugin 2014 [SilentPatch] Most Respected 2014 Most Helpful [Mods] 2014 Most Helpful [GTA] 2013 Most Helpful [Mods] 2013 Most Talented [Modding] 2013 Best Map 2013 [ViceCityStories PC Edition] Best Vehicle 2013 [III Aircraft] Most Helpful [Mods] 2012 Modder of the Year 2012. Wingman. Wingman. Chief Vision™ Alterer Best Modder of the Decade 2019 Most Respected Member of the Decade 2019 Best Conversion 2017 Contribution [Liberty City Stories: PC] Most Helpful in Modding 2017 Most Helpful [Modding] 2016 Contribution Award [Mods] Best Script/Plugin 2014 [SilentPatch] Most Respected 2014 Most Helpful [Mods] 2014 Most Helpful [GTA] 2013 Most Helpful [Mods] 2013 Most Talented [Modding] 2013 Best Map 2013 [ViceCityStories PC Edition] Best Vehicle 2013 [III Aircraft] Most Helpful [Mods] 2012 Modder of the Year 2012

Postagens categorizadas como Conversão Total no site MixMods.

– Ryder can now say two randomized lines at the end of the mission. – CJ and Ryder’s first lines now play when CJ is getting into the Picador, not after he starts driving. – CJ has an additional line at the end of the phone call, emphasizing the urgency of the mission. – An unused phonecall has been implemented – upon completion of the mission, Woozie will ring CJ and invite him for a helicopter ride which sets up the next mission. – Guppy and CJ have new lines when CJ arrives back at the Four Dragons Casino. – Unused CJ lines and altered mission text now reveal the mafia member that you have to kill to be Marco Forelli

Postagens categorizadas como Correções e Melhorias no site MixMods.

– Ryder now has randomized first lines. – Ryder can now say two randomized lines at the end of the mission. – A new starting conversation can play at random. – CJ and Ryder’s first lines now play when CJ is getting into the Picador, not after he starts driving. – An unused phonecall has been implemented – upon completion of the mission, Woozie will ring CJ and invite him for a helicopter ride which sets up the next mission. – Mission text has been changed to be more correct to dialogue

My modifications and patches for Grand Theft Auto San Andreas: SilentPatch, GInput, ASI Loader and more.

This page contains modifications only for the “classic” PC version of GTA: San Andreas.. Fixes numerous issues in your favourite game.. This modification attempts to fix some of them.. Fixes marked with are supported in 1.0, Steam and Rockstar Games Launcher versions.. Weapons are now visible when viewed through a vehicle window Holding a weapon will not cause some objects to be incorrectly lit anymore Blown up vehicles are now correctly coloured and no longer shine (like in 1.01 and Steam versions) Dirty cars are now able to get clean (like in 1.01) Each car has an unique numberplate now Custom numberplates now show up correctly in all cases Custom numberplates are now also allowed on bikes Numberplates are now bilinear filtered, resulting in a smoother look Vehicle lights do not get dark after being being initially lit anymore (like on PS2) Detached vehicle parts will now remain the same colour as the vehicle they came from Detached vehicle parts now render from both sides Some car panels now swing after car’s explosion (like they were meant to be but the code forcibly fixed them immediately after damaging) Moonphases now show up correctly, like on PS2 version (only when playing in 32-bit colour mode) Toggling car lights on does not make windows invisible when viewed from inside anymore Illumination value from timecyc.dat now accepts any float value in 0.0-2.0 ranges, not just 0.0, 1.0 and 2.0 In addition, if illumination value is absent from the timecycle (like on a stock PC timecycle), the game will now default to 1.0 Lights now get casted on vehicles and peds properly - previously, they’d dissapear under some conditions In addition, when playing on Visual FX Quality higher than low, the game will now cast up to 6 lights on each model both indoors and outdoors (on Low details, game’s stock behaviour has been kept - allowing up to 4 lights per model outdoors and 6 indoors) Muzzle flash looks better now Muzzle flash will now show up when firing the last bullet from the clip Coronas’ don’t have a Z test forced all the time now - as a result, sunglare now matches original PS2 version With User Tracks automatic scan enabled, MP3 playback will now work properly if QuickTime is not installed User Tracks now supports the FLAC codec (Only 8/16/24bits, Mono/Stereo and up to 48Khz) PCM WAVE has been expanded to also accept additional profiles (Now 8/16/24bits, Mono/Stereo and up to 48Khz) PCM WAVE files with an ID3-TAG will now also work with the game Temple and Queens are now correctly called on the police scanner Travelling far away from the map will no longer trigger the extra gang territories glitch, nor will it corrupt the Taxi Driver submission Gym glitch (“You have worked out enough…” showing infinitely) has been fixed Saving in Madd Dogg’s mansion will no longer trigger the missing basketball glitch Fixed an occasional softlock in Mountain Cloud Boys - the player will not freeze after arriving to the meeting anymore Possible softlock in Sweet’s Girl initial cutscene fixed Quadruple Stunt Bonus now works correctly Script sprites now have bilinear filtering applied Car generator counters now work properly for generators with fixed amount of spawns Impound garages now function correctly, allowing the player to recover his last vehicle after it had vanished after a mission start In addition, impound garages will now store player’s car when he’s busted Streamed entity list has been expanded a bit, so now the game world shouldn’t flash when looking down with high Draw Distance settings anymore Mouse rotates an airborne car only with Steer with Mouse option enabled Towtruck tow hitch does not get bugged after it has been fixed anymore Plane doors don’t corrupt after the plane has been fixed anymore Fixing a plane will now reset its moving props to an undamaged state Several vehicle components (most notably, Rumpo’s front bumper and Bandito’s moving prop) will not get glitched after the vehicle has been fixed anymore Weapons and a jetpack now cast proper shadows Crosshair doesn’t mess up weapon icon when on a jetpack anymore Free resprays will not carry on a New Game now Fixed ambulance and firetruck dispatch timers - they reset on New Game now Several stat counters now reset on New Game - so the player will not level up quicker after starting New Game from a save “To stop Carl…” message now resets properly on New Game Previously present only on PS2, ‘Cars drive on water’ cheat is now toggleable - its string is SEAROADER Randomizer error causing peds not to spawn in some areas has been fixed Randomizer error causing prostitutes to be quiet during solicit has been fixed Text boxes now can show together with a Mission Passed text Fixed a 1.01 only tiny memory leak which occured every time the player switched a radio station Fixed an occasional crash when Alt+Tabbing back to the game while standing next to a mirror Mirror reflection doesn’t break with Anti-Aliasing enabled anymore With Visual FX Quality set to Very High, mirror reflection quality has been bumped Anti-Aliasing option has been altered - instead of listing 1, 2, 3 options (which in fact are 2x/2x/4x MSAA), the game will now show proper MSAA values from 2x up to 16x (depending on max MSAA level supported by the graphics card) Colliding with another car will now damage proper parts on both cars - previously, both cars got damaged the same way Fixed a crash on car explosions - most likely to happen when playing with a multimonitor setup Fixed a crash when entering advanced display options on a dual monitor machine after: starting game on primary monitor in maximum resolution, exiting, starting again in maximum resolution on secondary monitor.. Fixed an occasional crash occuring when standing next to escalators Slightly reduced stencil shadows memory overhead Fixed an AI issue where enemies became too accurate after the player has been in the car earlier IMGs bigger than 4GB are now handled properly Alt+F4 now works properly Several vehicles now have extra animated components: Phoenix hood scoops, Sweeper brushes, Newsvan antenna, radars on several boats, extra flaps on Stuntplane and Beagle Animated engine components on Bandito, BF Injection and Hotknife will not animate if the engine is off Fixed a crash occuring when the vending machine was continuously used for an extended period of time FILE_FLAG_NO_BUFFERING flag has been removed from IMG reading functions - speeding up streaming Fixed a streaming related deadlock, which could occasionally result in game being stuck on black screen when entering or exiting interiors (this is the issue people used to fix by setting CPU affinity to one core) Metric-to-imperial conversion constants have been replaced with more accurate ones Fixed a glitch where random cars would end up being impounded to garage, replacing player’s vehicles Very long loading times will now loop loading screens, as opposed to fading to white Sun reflections on peds and vehicles now change direction depending on time of day, like in III and VC (off by default) Dancing minigame timings have been improved, now they do not lose accuracy over time depending on PC’s uptime Car generators placed in interiors are now placed correctly - this ‘unhides’ two vehicles in Madd Dogg’s mansion, which were always there but they were not visible Bombs in cars stored in garages now save properly Fixed an issue which would cause games to freeze if III/VC/SA were running at the same time Streaming has been greatly improved during Supply Lines mission (or more general, any time when using an RC vehicle) - it now behaves as expected, as opposed to displaying LODs way too quickly Health triangle displaying when aiming at peds is now properly orientated (it’s now upside down) for peds player can recruit Setting a BMX on fire will not set CJ on fire anymore Keyboard input latency decreased by one frame Rhino does not gain extra wheels after being fixed anymore Firetruck (firela variant) now has a functional ladder - it can be raised by moving right analog stick down/pressing Num2 artict3 trailers now can be chained (as it was most likely intended, since the model has a hook dummy which was not functional until now) Tug now has a functional tow bar (model has a hook dummy which was not functional until now) DFT-30 left middle wheel now displays properly (game now accepts a typo present in its naming) Pushing pedestrians against the wall with a vehicle will not trigger passenger’s voice lines anymore - instead, now they are triggered when player runs over pedestrians Pay ‘n Spray will not clean the car BEFORE garage doors close anymore - now it cleans them while the car is hidden behind the garage door “True Invicibility” option has been added - with the option enabled, police helicopter will not hurt the player when they have an Invicibility cheat enabled (off by default) Made the game select metric/imperial units basing on system locale settings Fixed a bug where paintjobs would vanish from cars stored in garage if they were stored without looking at them Coronas now properly rotate as camera is getting closer to them, like on PS2 Light shadows from fire now show up properly Fixed parachute animations “Keep weapons after wasted” and “keep weapons after busted” now reset on New Game Fixed a glitch allowing bikes without engines to spawn Allowed extra6 part to be picked when a random extra is to be picked Fixed in-car camera mouse behaviour when looking left/right/behind Steam and RGL versions have proper aspect ratios now Steam/RGL version of the game will not reject 1.0/1.01 saves anymore (still, a compatible SCM is needed for the save to work) Censorships from Steam and RGL versions for German players have been removed Steam/RGL versions will now default Steer with Mouse option to disabled, like in 1.0/1.01. You plugged in your PlayStation or XBOX pad in hopes that you’ll be able to play GTA on your PC just like you used to play on the console, and for some reason you can’t make the controls work properly?. Complete XInput support, so pads are mapped to match console versions perfectly (including Start button, which can’t be mapped on PC version without this modification).. Proper vibration support - something that was cut from all PC versions of the game!. Support for Guide/PS button.. Cheats input from the pad.. According to beta game screenshots and the game code,. Rockstar at some point planned to allow the player to have wars with all gangs in game.

Videos

1. GTA San Andreas - If Was Made In - Final Part - End Of The Line
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2. Let's Look At Some of The BEST GTA SA Mods
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3. GTA San Andreas - If Was Made In - Part 14 (With VCS Trails + VC Sound + LCS Peds Sound)
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4. GTA San Andreas - If Was Made In - Part 13 (With PS2 Texture, Timecyc + VC Sound + LCS Peds Sound)
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5. GTA San Andreas - If Was Made In - Part 16
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6. GTA San Andreas: How Add Unused Dialogues With Sanny Builder - Beta Missions •
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